Castlevania: Resurrection


Developer: Konami
Release Date: UNRELEASED
Platforms: Dreamcast
Role: 2D/3D Artist

A Look Back

Castlevania Resurrection was a game doomed from the start. When Konami first moved to San Francisco, this was one of the first projects started at the studio. I spent most of a year working on Bottom of the 9th 99 and this game was still in the early stages of pre-production. When I switched over to work on Spawn, the studio let go most of the team working on Castlevania and replaced it with the Bot9 team. A year later when I wrapped up Spawn and had taken a month long vacation I was brought onto the team and there had been much more advancement.

The team itself had a lot of troubles when I came on board. Most of the team had only ever worked on sports games so they had no idea how to make a 3D action platformer. The art team wasn’t very cohesive and couldn’t agree on a direction. The game had been in development for almost two years and had little to show. Personally, I discovered that my 3d skills had stagnated from lack of use and I was struggling to hit the quality the others were achieving. I had been at the office almost everyday for almost 3 years at this point and was suffering from severe burn out which didn’t help.

After only a few months on this team I decided I had to quit. I wasn’t having fun making games and I missed Canada. In my resignation letter I stated I would never work in games again. Just goes to show that young people in their 20’s really don’t know anything. A few months after leaving, the game was cancelled and entire studio was closed down.

2 thoughts on “Castlevania: Resurrection

  1. Hi Jeson Lee Helliott!!!My name is Omar. I´m from Mexico and sorry but my ingles is very bad! I want is castlevania Dreamcast………..really?Are you one the programers of castlevania dreamcast?Why now you decided write your personal programer castlevania´s experience?I want more details for your castlevania programer´s experience. I´m more interested.

  2. No, I was an environment artist on the game and only for a short period of time. I wrote this look back at that time simply because I decided to make a ludography and wanted to have something more than just the game footage. There really isn’t much more to tell, mainly due to the fact it was over 15 years ago and I don’t remember much of the details.

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