GameMaker Tutorials: Using JSON Data

While working on a trading card game one day, I realized that I was going to need a system that would allow me to dynamically create cards from a spreadsheet. Spreadsheets are great for balancing and[…]

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Five Steps to a Polished Game

Everyone knows that in order for a game to be finished, it is going to require a good amount of polish. However, few people seem to be able to define what this means exactly? If you ask a professional[…]

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GameMaker Tutorials: Pausing the Game

 One of the features I see many people struggle with when creating their games is the ability to pause the game. Part of the reason for this is that it is usually something they try[…]

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How to write a one pager

One of the biggest issues I see everyday with aspiring game designers is they often haven’t thought through what their game actually is. Sure, they have a general idea of what mechanics are in the[…]

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GameMaker Tutorials: Flickable Scrolling Gallery

  In this tutorial we are going to look at creating a flickable, scrolling image gallery as you might find in many games played on mobile devices. This means that the gallery will not only[…]

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GameMaker Tutorials: Dynamic Puzzle Pieces

  In this tutorial we are going to look at building a system to slice up an image into pieces, shuffle them around, swap the pieces and finally, solve the puzzle. While this may sound[…]

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GameMaker Tutorials: Splash Damage

  In this tutorial we are going to take a look at creating an explosion that deals a sliding scale of damage based on proximity, better known as Splash Damage. This is a fairly simple[…]

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Designing Unique Healthbars

In the last tutorial we reconstructed Game Maker’s internal draw_healthbar function. This allowed us to understand how it was implemented and gave us a foundation we could build more unique healthbars. In this tutorial, we[…]

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Designing a Health System in Game Maker

In the next couple of  tutorials,  I thought I would focus on something very practical, reusable, and something most people struggle with when they first start developing in Game Maker: Designing a complete health system.[…]

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Dynamic Collidable Object Creation

***This tutorial is for GameMaker 8.1 and earlier versions. Many of these functions are obsolete in GameMaker:Studio*** I spend a lot of time just playing around in Game Maker, creating snippets of game play and[…]

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