A Fine Line: Cloning vs Evolution

Every so often, some event will cause a ripple through the internet and will continue to build until it becomes a tidal wave of opinion. Currently, the big wave passing through the indie games community[…]

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Review: The Game Maker’s Companion

The Game Maker’s Companion Game Development: The Journey Continues After I wrote a review on the Game Maker’s Apprentice last year, the writer Jacob Habgood, contacted me about his follow-up book. At the time, it was waiting[…]

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Designing Unique Healthbars

In the last tutorial we reconstructed Game Maker’s internal draw_healthbar function. This allowed us to understand how it was implemented and gave us a foundation we could build more unique healthbars. In this tutorial, we[…]

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Designing a Health System in Game Maker

In the next couple of  tutorials,  I thought I would focus on something very practical, reusable, and something most people struggle with when they first start developing in Game Maker: Designing a complete health system.[…]

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Dynamic Collidable Object Creation

***This tutorial is for GameMaker 8.1 and earlier versions. Many of these functions are obsolete in GameMaker:Studio*** I spend a lot of time just playing around in Game Maker, creating snippets of game play and[…]

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Playing with Strings in Game Maker Pt 2

In the last tutorial, we covered the basics of playing with strings. You should, by now, have a good grasp of the differences between chr and ord, numbers and strings, and how they can be[…]

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Playing with Strings in Game Maker Pt. 1

I don’t remember who it was that told me this, but apparently one of the first things they teach you in a university Computer Science course is how to play with strings. When I heard[…]

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Review: Chris Crawford on Game Design

Chris Crawford on Game Design As seems to happen every winter, I was able to get some quality downtime due to catching the flu. OK, so it isn’t really quality, but it does give me[…]

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Review: Foundation ActionScript 3.0 Animation

Foundation ActionScript 3.0 Animation Making Things Move Over the last year, I have really become interested in making games in Flash. I knew that if I was going to do this, that I needed to[…]

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Global Game Jam 2011 Vancouver

This past weekend, I was lucky enough to be a mentor / industry volunteer at the Vancouver site of the Global Game Jam. I didn’t know what to expect coming in as I have never[…]

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