GameMaker Tutorials: Pausing the Game

 One of the features I see many people struggle with when creating their games is the ability to pause the game. Part of the reason for this is that it is usually something they try[…]

How to write a one pager

One of the biggest issues I see everyday with aspiring game designers is they often haven’t thought through what their game actually is. Sure, they have a general idea of what mechanics are in the[…]

2013: Year in Review

I can’t believe another year has already passed. This post is going to be fairly short as there isn’t a lot to talk about. The vast majority of this year was filled with generic parenting[…]

GameMaker Tutorials: Flickable Scrolling Gallery

  In this tutorial we are going to look at creating a flickable, scrolling image gallery as you might find in many games played on mobile devices. This means that the gallery will not only[…]

GameMaker Tutorials: Dynamic Puzzle Pieces

  In this tutorial we are going to look at building a system to slice up an image into pieces, shuffle them around, swap the pieces and finally, solve the puzzle. While this may sound[…]

Win a digital copy of HTML5 Game Development with GameMaker

Are you interested in learning how to make HTML5 games, but don’t know where to start? Have you just picked up GameMaker: Studio and want to understand how to code your own games? Are you[…]

GameMaker Tutorials: Splash Damage

  In this tutorial we are going to take a look at creating an explosion that deals a sliding scale of damage based on proximity, better known as Splash Damage. This is a fairly simple[…]