Chapter 06-09: Destruct

For the last four chapters of the book we create a single physic-based game using GameMaker: Studio’s Box2d implementation. Data structures help create unlockable levels, inventory and dialogue systems. The game is polished with particle effects before data analytics and Facebook integration are added and the game is released.


HTML5 Game Development with GameMaker Cover
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Controls

Clear the zone by placing demolition equipment and destroying the towers! If you log into your Facebook account you can also post your scores!
Place Equipment: Mouse-click and drag
Activate Equipment: Spacebar

Credits

Design, Art and Code
Jason Lee Elliott

Music
Brian Werst

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