For the last four chapters of the book we create a single physic-based game using GameMaker: Studio’s Box2d implementation. Data structures help create unlockable levels, inventory and dialogue systems. The game is polished with particle effects before data analytics and Facebook integration are added and the game is released.
Clear the zone by placing demolition equipment and destroying the towers! If you log into your Facebook account you can also post your scores!
Place Equipment: Mouse-click and drag
Activate Equipment: Spacebar
Design, Art and Code
Jason Lee Elliott