Review: Real-World Flash Game Development

Real-World Flash Game Development How to Follow Best Practices AND Keep Your Sanity Look at that title and tell me that it doesn’t just jump right out at you. That’s exactly what happened to me[…]

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2011: A Year in Review

Wow, I can’t believe it is already 2012. I also can’t believe I haven’t updated this site in so long. I have a good reason for that which I will explain in a bit, but[…]

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A Fine Line: Cloning vs Evolution

Every so often, some event will cause a ripple through the internet and will continue to build until it becomes a tidal wave of opinion. Currently, the big wave passing through the indie games community[…]

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Review: The Game Maker’s Companion

The Game Maker’s Companion Game Development: The Journey Continues After I wrote a review on the Game Maker’s Apprentice last year, the writer Jacob Habgood, contacted me about his follow-up book. At the time, it was waiting[…]

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Designing Unique Healthbars

In the last tutorial we reconstructed Game Maker’s internal draw_healthbar function. This allowed us to understand how it was implemented and gave us a foundation we could build more unique healthbars. In this tutorial, we[…]

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Designing a Health System in Game Maker

In the next couple of  tutorials,  I thought I would focus on something very practical, reusable, and something most people struggle with when they first start developing in Game Maker: Designing a complete health system.[…]

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Dynamic Collidable Object Creation

***This tutorial is for GameMaker 8.1 and earlier versions. Many of these functions are obsolete in GameMaker:Studio*** I spend a lot of time just playing around in Game Maker, creating snippets of game play and[…]

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Playing with Strings in Game Maker Pt 2

In the last tutorial, we covered the basics of playing with strings. You should, by now, have a good grasp of the differences between chr and ord, numbers and strings, and how they can be[…]

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Playing with Strings in Game Maker Pt. 1

I don’t remember who it was that told me this, but apparently one of the first things they teach you in a university Computer Science course is how to play with strings. When I heard[…]

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Review: Chris Crawford on Game Design

Chris Crawford on Game Design As seems to happen every winter, I was able to get some quality downtime due to catching the flu. OK, so it isn’t really quality, but it does give me[…]

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