2013: Year in Review

I can’t believe another year has already passed. This post is going to be fairly short as there isn’t a lot to talk about. The vast majority of this year was filled with generic parenting[…]

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GameMaker Tutorials: Flickable Scrolling Gallery

  In this tutorial we are going to look at creating a flickable, scrolling image gallery as you might find in many games played on mobile devices. This means that the gallery will not only[…]

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GameMaker Tutorials: Dynamic Puzzle Pieces

  In this tutorial we are going to look at building a system to slice up an image into pieces, shuffle them around, swap the pieces and finally, solve the puzzle. While this may sound[…]

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Win a digital copy of HTML5 Game Development with GameMaker

Are you interested in learning how to make HTML5 games, but don’t know where to start? Have you just picked up GameMaker: Studio and want to understand how to code your own games? Are you[…]

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GameMaker Tutorials: Splash Damage

  In this tutorial we are going to take a look at creating an explosion that deals a sliding scale of damage based on proximity, better known as Splash Damage. This is a fairly simple[…]

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Book Released!

I am proud to announce the publication of HTML5 Game Development with GameMaker, the book I have been working on for the last 8 months. I would like to give a shout out to Bert[…]

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2012: Year in Review

Well it has been another year and once again I haven’t posted in months. In fact, I have almost completely dropped off the social media landscape all together. What really hurts most, though, is I[…]

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Website Redux

I finally got off my ass and finished the redesign for this website. As you can see it is quite a drastic change from the previous version and I thought I would give some insight[…]

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Review: Game QA & Testing

Game QA & Testing Game Development Essentials I was perusing my school library the other day to see what was new, when I stumbled upon this book. I had never seen a book that focused[…]

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Review: Real-World Flash Game Development

Real-World Flash Game Development How to Follow Best Practices AND Keep Your Sanity Look at that title and tell me that it doesn’t just jump right out at you. That’s exactly what happened to me[…]

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